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ZIMSEC A-Level Computer Science

7.9Advanced programming: mobile applications and gaming

Advanced programming: mobile applications and gaming in ZIMSEC A-Level Computer Science: what the syllabus expects you to know, the learning objectives and how to practise.
Subtopic19 practice questions1 lesson

Learning objectives

What the syllabus expects you to be able to do.

  1. 7.9.1Design games and mobile applications, including ones with an indigenous orientation.

Lessons

  • Designing games and mobile applications

    50 min

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Sample question

A sample question on this topic. Answer it, check it, then read the worked answer.

Advanced programming: mobile applications and gaming: sample question

1 mark

Which three steps are repeated on every pass of a game loop?

Choose one answer

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